By Franz L. Alt, Morris Rubinoff
On account that its first quantity in 1960, Advances in desktops has awarded precise assurance of concepts in and software program and in computing device thought, layout, and functions. It has additionally supplied individuals with a medium during which they could learn their topics in larger intensity and breadth than that allowed by way of typical magazine articles. for that reason, many articles became regular references that stay of vital, lasting price regardless of the swift development happening within the box.
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Extra resources for Advances in Computers, Vol. 11
Therefore, write some sample code, so that you’ll learn enough to be able to estimate. 58 Story Estimation In this case, you are not here to drain the swamp, you’re just here to kill one alligator. As soon as that gator is dead, and you can estimate how long the solution will take, move on Estimation Summary We programmers estimate stories in points, based on perfect engineering time, and we keep track of how many points we can do in each iteration. That lets our customer steer us to success by choosing the best combination of stories within the time and money available.
Customer and programmer sitting side by side, not across the table, works best. Unwrap the cards. They’re hard to use in the plastic wrap. And the unwrapping is the hardest part of the process. Whew, glad that’s over. Now, hand everyone some cards, and let’s all take one card to test our pen on. We each scribble something on our card. 1 This gets us all in the frame of mind to touch the cards, to write on them, and to be flexible, ripping up and replacing cards whenever they need it. The first few story cards are a bit difficult.
The essence of what makes an XP project successful was described in Circle of Life (page 27). The project is steered to success by the customer and programmers working in concert. An XP team wants to go as fast as possible, and the XP value of simplicity contributes strongly to that goal. Written specifications take a long time to write, and they don’t communicate very well. It’s much more effective to have conversations about what is needed, as the project goes on. Not every project can afford this, and other projects’ members fear that they can’t.