By Jeff Langr, Tim Ottinger
This complete set of playing cards is an imperative source for agile groups. The deck of Agile in a Flash playing cards teaches management, teamwork, fresh programming, agile ways to challenge fixing, and counsel for training agile groups. group individuals can use the playing cards as reference fabric, ice breakers for conversations, reminders (taped to a wall or monitor), and resources of priceless counsel and hard-won knowledge. The playing cards are:
Bite-sized! learn one perform or point at a time in a few minutes.
clever! each one card has years of sensible adventure at the back of it.
transportable! playing cards healthy simply on your pocket or backpack.
An necessary device for any agile group, and a must have for each agile trainer or Scrum Master.
The Agile in a Flash deck is damaged into 4 parts: making plans, crew, coding, and agile recommendations. front of every card is a brief checklist - a precis of the belongings you need to know and keep in mind. The again offers additional element on all the bullet issues, and gives sage nuggets of data in line with vast specialist event. Tape the playing cards in your wall, stick them in your computer screen, and get agile fast.
Read or Download Agile in a Flash: Speed-Learning Agile Software Development (Pragmatic Programmers) PDF
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Extra resources for Agile in a Flash: Speed-Learning Agile Software Development (Pragmatic Programmers)
Everything else is implementation details, which are up to your team to determine. Download from Wow! com> 26 Communication-SMITH with Information Radiators Be Communication-SMITHS with information radiators that are ➤ Current ➤ Simple ➤ Minimal in number ➤ Influential ➤ Transient ➤ Highly visible ➤ Stark Download from Wow! com> Card 26—C OMMUNICATION -SMITH WITH I NFORMATION R ADIATORS T HE P LAN Information radiators, aka big visible charts (BVCs), are wall hangings you design to broadcast important information.
Paying early and often is wise The best way to combat it is via TDD-supported refactoring (see Card 44, A Rhythm for Success: The TDD Cycle). Unit tests build confidence for continual, incremental code cleanup. Bankruptcy is a dire option Debt can get so bad that the only option seems to be to rewrite the entire system. Rewrites tend to be unexpectedly slow and expensive. They seldom reach functional parity with the original. Have a workable plan to pay it off Rework will require time and effort from developers, which has an opportunity cost.
White boards, flip charts, and markers Sketch designs and useful notes on the white board to broadcast them to all who enter. You’ll find that very little of this information needs to survive beyond an iteration. Instead of archiving it on a computer, summarize on a flip chart page, and tape it to the wall. Pairing and integration stations Developer comfort and a screamin’ machine on which to pair are of utmost importance—with, of course, the best developer environment available to build and test the product.